Students can’t choose a career they’ve never seen.
A headset puts a student inside a real job for fifteen minutes. Interest in careers they’d never considered rose from 12% to 50% after one session.
Runs in a browser or a headset. Works in a classroom, a lecture hall, a career fair, or an after-school program.

- 12% → 50%
- Interest in a career after one session
- 2 weeks
- From signed agreement to first session
- 20+
- Career modules, with more each term
- 500+
- Students served across Rhode Island
From fourth grade to community college
The same platform serves a middle school career day and a college career center. What changes is the level, not the product.
K-12 schools and districts
Career awareness that fits a single class period or runs as a multi-week program. Facilitator-led, COPPA-compliant, and built to drop into what you already teach.
Colleges and adult learners
Community colleges, universities, and adult programs use the same sessions for students choosing a direction, changing majors, or returning to school after time away.
Nonprofits and youth programs
After-school, summer, and mentorship programs. Plug into your existing curriculum or co-design a focus track for the community you serve.
See what students actually experience
Footage from inside the headset. These are simulations we design and build ourselves.
Nurse
Take vitals, triage, and care for patients under pressure.
Electrician
Wire a real panel and troubleshoot a fault by hand.
Excavator operator
Dig, load, and grade like a heavy-equipment pro.
Careers a student can step into
One focused experience per session, so students get depth instead of a tour.
Pilot
Run pre-flight checks and take off from the cockpit
Nurse
Take vitals, triage, and care for patients under pressure
Electrician
Wire a panel and troubleshoot a real fault
Chef
Prep, plate, and run the line during a kitchen rush
Veterinarian
Diagnose and treat animal patients hands-on
Excavator operator
Dig, load, and grade like a heavy-equipment pro
Drone operator
Plan a flight path and run a real survey mission
Welder
Strike the arc, hold the line, build something real
Plus dozens more across healthcare, the trades, transportation, and the service economy.
A fourth grader and a college sophomore need different questions
Same careers, four levels of depth. You tell us the grade band and we bring the right one.
Explorer
Grades 4 to 5
Spark curiosity and break down career myths.
Investigator
Grades 6 to 7
Understand what careers actually ask of you.
Builder
Grades 8 to 9
Career pathways and what it takes to walk one.
Practitioner
Grades 10 to 12 and college
Real pathway planning and life after graduation.
One hour, four acts
Our most requested classroom format, and a good place to start. Programs and focus tracks adapt the same structure to your schedule.
- 🎭ACT 15 min
The hook
Career reveal and myth-busting. Students find out what they are about to step into.
- 🥽ACT 230 min
VR rotation
One deep experience. Students rotate through headsets so the whole class lives the same career, with a guided debrief.
- ⚡ACT 310 min
The challenge
A live competitive round. Students race to answer questions about what they just saw.
- 📝ACT 410 min
Reflection
Career interest card, one-word reactions, and a closing discussion led by the facilitator.
Blue Tech career exploration
Rhode Island sits at the heart of the ocean economy. These sessions show students the Blue Tech careers growing in their own backyard.
Marine science and research
Ocean ecosystems, fieldwork, and environmental monitoring careers.
Maritime and shipbuilding
Naval architecture, shipyard operations, and commercial maritime work.
Offshore renewable energy
Offshore wind, tidal energy, and sustainable ocean infrastructure.
Underwater technology
ROV operations, underwater welding, and subsea engineering.
Aquaculture and fisheries
Sustainable seafood production, fisheries management, and ocean farming.
Ocean defense and operations
Naval defense technology, drone operations, and coastal protection.
The question is never whether you want it
It’s which line item it comes from. Here are the six that most often do.
Perkins V
Career exploration is a required local use. The statute names simulated work environments directly.
Pre-ETS
Job exploration counseling for students on an IEP or 504.
WIOA youth
Career exploration services, including exposure to occupations available in the local area.
Title IV-A
Well-rounded education activities.
21st CCLC
Out-of-school-time programming.
GEAR UP
College and career planning.
See which budget pays for this
We wrote the guide we wished existed: nine funding streams, what each one is allowed to pay for, and the exact statutory language to quote in your application. Three pages. Built for Rhode Island, and the federal streams work in any state.
Most districts are already drawing on two or three of these. If you’d rather just talk it through, book a call.
Documentation a grant report actually asks for
Every session is logged. You get participation records, session counts by occupation, and interest signals broken out by grade, by school, and by the student groups your funder asks about.
Reporting on participant outcomes stays with whoever holds the funding contract. We supply the data in a form you can hand straight over.
A generic factory means nothing to a 13-year-old
National content shows a stock workplace. We name employers a student here could actually work for.
- Shipbuilding and marine trades
- Electric Boat at Quonset, plus the yards and marine suppliers along the bay.
- Healthcare
- Lifespan and Care New England hospitals across greater Providence.
- Skilled trades and construction
- Local union apprenticeship programs and regional contractors.
- Offshore wind and energy
- The Revolution Wind supply chain working out of Rhode Island ports.
Exploration is exposure, not instruction. These sessions widen the set of occupations a student has actually seen, and document that they took part. Anything about performing a procedure to a standard lives on the workforce side.
Book a call
Bring your career exploration requirement and the funds you already draw on. Most schools and youth programs go from signed agreement to first session in about two weeks.
We’ll tell you on the first call if this doesn’t need VR.